ch.Countdown
Description
Countdown counts the maximum of characters that user can enter in a form control. Countdown could limit the possibility to continue inserting charset.
How-to
// Create a new Countdown.
var countdown = new ch.Countdown($el, [options]);
// Create a new Countdown with jQuery or Zepto.
var countdown = $(selector).countdown();
// Create a new Countdown with custom options.
var countdown = $(selector).countdown({
'max': 250,
'plural': 'Left: # characters.',
'singular': 'Left: # character.'
});
// Create a new Countdown using the shorthand way (max as parameter).
$(selector).countdown(500);
Parameters
-
$el
- jQuerySelector | ZeptoSelector : A jQuery or Zepto Selector to create an instance of ch.Countdown. -
options
- Object : Options to customize an instance.-
max
- Number : Number of the maximum amount of characters user can input in form control. Default: 500. -
plural
- String : Message of remaining amount of characters, when it's different to 1. The variable that represents the number to be replaced, should be a hash. Default: "# characters left.". -
singular
- String : Message of remaining amount of characters, when it's only 1. The variable that represents the number to be replaced, should be a hash. Default: "# character left.".
-
Extends
Properties
.$trigger
jQuerySelector | ZeptoSelector
The countdown trigger.
// Gets the countdown trigger.
countdown.$trigger;
.uid
Number
A unique id to identify the instance of a widget.
.Widget#name
String
The name of a widget.
// You can reach the instance associated.
var widget = $(selector).data(name);
Methods
-
event
- String : The name of the event you want to emit. -
var_args
- Object : Data to pass to the listeners. -
event
- String : The event name. -
event
- String : Event name. -
listener
- Function : Listener function. -
event
- String : The event name to subscribe. -
listener
- Function : Listener function. -
once
- Boolean : Indicate if a listener function will be called only one time. -
event
- String : Event name. -
listener
- Function : Listener function.
.constructor()
Returns a reference to the constructor function.
.destroy()
Destroys a Countdown instance.
// Destroying an instance of Countdown.
countdown.destroy();
.emit(event, var_args)
Execute each item in the listener collection in order with the specified data.
// Will emit the 'ready' event with 'param1' and 'param2' as arguments.
widget.emit('ready', 'param1', 'param2');
.getListeners(event) → {Array}
Returns all listeners from the collection for a specified event.
// Returns listeners from 'ready' event.
widget.getListeners('ready');
.off(event, listener) → {Object}
Removes a listener from the collection for a specified event.
// Will remove event listener to 'ready' event.
widget.off('ready', listener);
.on(event, listener, once)
Adds a listener to the collection for a specified event.
// Will add an event listener to 'ready' event.
widget.on('ready', listener);
.once(event, listener) → {Object}
Adds a listener to the collection for a specified event to will execute only once.
// Will add an event handler to 'contentLoad' event once.
widget.once('contentLoad', listener);
.constructor()
Returns a reference to the constructor function.
.destroy()
Destroys an instance of Widget and remove its data from asociated element.
// Destroying an instance of Widget.
widget.destroy();
.disable() → {instance}
Disables an instance of Widget.
// Disabling an instance of Widget.
widget.disable();
.enable() → {instance}
Enables an instance of Widget.
// Enabling an instance of Widget.
widget.enable();
.require() → {instance}
Adds functionality or abilities from other classes.
// You can require some abilitiest to use in your widget.
// For example you should require the collpasible abitliy.
var widget = new Widget(element, options);
widget.require('Collapsible');
Events
'destroy'
Emits when a widget is destroyed.
// Subscribe to "destroy" event.
widget.on('destroy', function () {
// Some code here!
});
'disable'
Emits when a widget is disable.
// Subscribe to "disable" event.
widget.on('disable', function () {
// Some code here!
});
'enable'
Emits when a widget is enable.
// Subscribe to "enable" event.
widget.on('enable', function () {
// Some code here!
});
'exceed'
Event emitted when the lenght of characters is exceeded.
// Subscribe to "exceed" event.
countdown.on('exceed', function () {
// Some code here!
});
'ready'
Event emitted when the widget is ready to use.
// Subscribe to "ready" event.
countdown.on('ready', function () {
// Some code here!
});